Design faster than yesterday
Harness all the power of Maya directly in VR, allowing for a more intuitive, comfortable, and native 3DCG design process.
Real-world design with spatial awareness
Easily utilize your spatial awareness to correctly resize and place objects with real-time review from all angles.
Review your models and animation as they were meant to be seen, in full, immersive 3D right before your eyes without exporting or rendering. Easily show multiple parties in VR and/or on the PC at the same time.
Reduce production cost
Reduce production costs up to 50% with faster design flow and easier instant reviewing.
Design for non-VR projects as well
Even if you aren’t releasing a VR-specific product, Marui is still perfect for design work. Many of our users model and animate for conventional games and 3DCG as well – they love the freedom, speed, and inspiration of working natively in VR even if the final product will not have a VR component.
30 years ago artists and animators were still using sculptures, stop-motion, and pen and paper to do their work. Future-proof your game studio by designing with Marui today to get a headstart on the projects of tomorrow!
Design in comfort for your health
Bid farewell to long hours hunched over your monitor. Work from any position – sitting, standing, even lying down! Save your wrists and neck from carpal tunnel and bad posture.
VR devices we support...
HTC Vive / Pro, Oculus Rift / Touch, Windows MR
Varjo VR-1, Pimax
Maya2014, Maya2015, Maya2016, Maya2016 Extension2 (2016.5), Maya2017, Maya2018, and Maya2019.
Please note that Maya LT is not supported.
MARUI is available for Microsoft Windows (Windows7 or later) and Linux (the Linux version only supports the HTC Vive).
If you already have bought a MARUI subscription, you can get the latest version at
Subscriptions of MARUI v1.5 and v.2 will remain valid.
You can still continue to use MARUI v1.5 or v2 and always get the latest release at
MARUI v1.5 and v2 will continue to receive bug-fixes, but new features will only be added to MARUI 3.
We offer a money-back guarantee.
If MARUI doesn’t fit your needs, we will refund you 100%.
You can even continue to use MARUI until the end of the month if you want to give it another try.
・Support for Oculus Rift, HTC Vive, Varjo VR-1 and all WindowsMR headsets
・OpenGL and Direct 3D display fully supported
・Navigate the VR scene with the controller (multiple modes available)
・Use CubeMaps to display your own VR background
・Shader Support (DX10 / DX11)
・Viewport 2.0 lighting, shading, texturing, and transparency display
・Shadows and Ambient Occlusion rendering
・Full resolution of the VR headset for optimal display quality
・Support for HTC Vive Trackers
・Supporting audio clips in the timeline
・Support for LeapMotion and 3dRudder
・Includes a 8-page performance guide to optimize your PC and settings for VR
・Save an unlimited number of viewpoints in the Maya scene
・Set scene scale to match real-world units (meter, inch, …)
・Take the point of view of Maya cameras (look-through-selected)
・Create Maya cameras from your VR point-of-view
・See the view of any Maya camera in VR (CamView)
・Gamma correction in VR
・Use Maya tools in VR – edit the scene in real-time in VR
・Component level modeling: Polygon Faces, Edges, Vertices, NURBS CVs
・6DOF editing tool: super fast object interaction
・Polygon editing tools: Cut, Insert-Edge-Loop, Extrude, Quad-Draw tool
・Curve tools to draw NURBS curves in 3D in VR
・Access the Maya shelf in VR, including your own shelf items
・Use Maya windows in VR (Outliner, Attribute Editor, Hypershade, …)
・Floating HotKeys for fast feature access
・Define your own controller button mappings with a simple-to-use UI layout editor
・Constraints to connect Maya objects and VR devices and record animations
・Scripting API : write MEL or Python scripts to fit MARUI to your needs
・Access to HMD and Controller data (position/rotation) through scripting
・Build your own menus and assign custom functions to controller buttons
・Receive script callbacks from within VR
・Utility scripting functions for easy VR scene editing
・Different UI Layouts: polygon modeling, NURBS, animation, and lighting/rendering
・Capture videos in VR, either from your own POV or an arbitrary viewpoint
・Webcam streaming for AR/MR
・AR mode with Ovrvision.com cameras
・Voice recognition: use voice commands to control Maya in VR
・Gesture recognition AI: teach Maya to recognize your hand gestures as commands
・Complete step-by-step tutorial in VR that explains how to use MARUI
・Rest your arms in your lap while working with the controller-offset feature
・Collaborate with a user on the keyboard and mouse in real-time
・Desktop mirror window, allowing others to follow your view in VR
・VR Keyboard for numeric input, including a Numpad
・See and interact with your Windows Desktop in VR