MiVRy – 3D Gesture Recognition AI for VR, Android, and iOS

What if you could teach your app or game to recognize any gesture in only a few seconds?

Introducing ‘MiVRy‘ our 3D Gesture Recognition Plug-In, a patented machine learning library designed to help game, app, VR and mobile developers to quickly and reliably program gesture input – running on Windows, Linux, Android, Unity and Unreal, no internet connection or subscription required. MiVRy can even learn new gestures while your app is running.
MiVRy works with all VR input devices including Oculus Quest, both with VR controllers and hand-tracking.

MiVRy is free to use for up to 100 gesture recognition operations per session and includes a free Gesture Manager app.

(APK, loadable through SideQuest)

(APPX, download on Hololens and install)

MiVRy for Oculus Quest Hand Tracking:

How our patented machine learning library
shaves days off your development time

The biggest bottleneck in app development is often to make a good user interface – an endless iteration between concept, implementation, testing, feedback and changing requirements. But what if you could just show someone how you want to interact with the system? No coding required. MiVRy is an Artificial Intelligence which delivers just that: show it a gesture and it will learn to identify it. Super fast, highly accurate, and without requiring an internet connection – running 100% on your VR headset, PC (Windows, Linux, MacOS), or mobile device (iOS or Android).

Programming 3D gestures manually is extremely tedious. That’s where MiVRy’s AI steps in, slicing that manual programming time by turning it over to an advanced neural network which can learn any gesture with high reliability after seeing just a few examples.

This frees precious development time up so you can spend more time working on the things that matter. Any gesture – trained and implemented – in just a few seconds.

MiVRy can even learn new gestures on-the-fly when your app runs, allowing your users to define their own gestures.

  • Want to draw a bow and arrow and shoot them in your VR game? You can do that.
  • Hoping to easily implement movement gestures into your Android app? Done in seconds.
  • Want to have your game allow user-programmed spells to cast specific effects in your spellcaster game? Easy.
  • How about a series of exercises for an iOS fitness app? Piece of cake.

Our 3D Gesture Recognition AI turns what would have taken dozens or perhaps hundreds of hours of manual programming time into something you can do in minutes without writing a single line of code.

The gestures can be direction specific (“swipe left” vs. “swipe right”) or direction independent (“draw an arrow facing in any direction”) – either way, you will receive the direction, position, and scale at which the user performed the gesture!
Draw a large 3d cube and there it will appear, with the appropriate scale and orientation.
Both one-hand-handed gestures, two-handed gestures, and multi-part sequential gestures are supported. MiVRy supports any sort of 3D input – from VR to a phone’s internal gyroscope and accelerometer. 

Develop for mobile with MiVRy (Android)! 

Check out the video to the right, demonstrating a quick test app we made to show MiVRy’s functionality on Android. Using MiVRy you can quickly and easily add 3D movement-based gestures to your game or app. Gesture recognition has never been easier for Android and iOS!

Additionally, MiVRy now also works with continuous gestures. This means it can “listen” for gestures and only perform a function when that gesture is performed.

Licensing

MiVRy v2 is free to use, including commercial use.
However, the “free” license use is limited to 100 gesture recognitions
(or 100 seconds of continuous gesture recognition) per session.
To unlock unlimited gesture recognition, please purchase a license.
The license is on a per-project basis.
License owners also receive premium support.