Jump into the new world

Use Maya in VR with MARUI for 3DCG Creation

For an introduction on how to use MARUI, please see the videos below.
For a complete explanation of all the features of MARUI, please refer to the MARUI Documentation.
For direct personal support, please send an email to

Q & A

MARUI does not require any specific hardware. Display performance will depend on the Maya scene you wish to open.
You can check if your scene is too complex for VR on your PC by enabling frame rate display in Maya (Display ⇒ Heads Up Display ⇒ Frame Rate).
Move the camera and observe the frame rate at the bottom of the viewport.
If you reach more than 120fps, the scene will display smoothly in VR (60fps per eye).
If you achieve between 60fps and 120fps, jittering may occur (30fps per eye).
If you cannot reach 60fps, we do not recommend trying to view the scene in VR.
Try hiding parts of the geometry or switching to wireframe display to improve performance.

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Update to the

Latest Version

MARUI v.2.0.8
– Added an Extrude Tool for polygon modeling
– Added a ViewCube feature which allows seeing the model from a quasi-orthographic perspective
– Added access to the Maya HotBox (or rather: window menu bar)
– Added Reference Pictures (Image Planes) functionality
– Improved QuadDraw algorithm to find prospective quads
– Added VCAT / Video Streaming functionality
– X-Ray view mode now supported

Bug Report

If you have any problems or feedback, please let us know so that we can improve MARUI for you.