SUPPORT

Update to the

Latest Version

MARUI v.2.1.0
– New Speech Recognition Widget
– New video encoding / recording module (based in FFmpeg)
– Symmetry support for basic tools and symmetry setting for PencilCurve tool.
– New snapping mode: “Snap-to-polymesh” and snapping for QuadDrawTool
– Updated to latest versions of openVR / Oculus SDK
– Improved Ovrvision pro support
– Extended in-VR tutorials
– Improved MASSLESS support (now possible to use without scripting)
– New convenience operation to select face loops or face paths

For an introduction on how to use MARUI, please see the videos below.
For a complete explanation of all the features of MARUI, please refer to the MARUI Documentation.
For direct personal support, please send an email to support@marui-plugin.com

Q & A

MARUI does not require any specific hardware. Display performance will depend on the Maya scene you wish to open.
You can check if your scene is too complex for VR on your PC by enabling frame rate display in Maya (Display ⇒ Heads Up Display ⇒ Frame Rate).
Move the camera and observe the frame rate at the bottom of the viewport.
If you reach more than 120fps, the scene will display smoothly in VR (60fps per eye).
If you achieve between 60fps and 120fps, jittering may occur (30fps per eye).
If you cannot reach 60fps, we do not recommend trying to view the scene in VR.
Try hiding parts of the geometry or switching to wireframe display to improve performance.

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We provide support in English, German, and Japanese at support@marui-plugin.com

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Payments ⇒ Manage pre-approved payments ⇒ 合同会社MARUI-PlugIn.

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Payments ⇒ Manage pre-approved payments ⇒ 合同会社MARUI-PlugIn.
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