Design faster using VR
VR makes 3d design process faster by bringing complete navigational freedom and improved spatial awareness to Maya. Research has shown that VR production tools like MARUI speed up asset creation up to 34% while preserving existing pipelines.
Is VR really faster?
Recent groundbreaking research has shown that VR is faster for industry professionals across many tasks. Rigging (32% faster), skin weight painting (28% faster), posing (34% faster), and a complete pipeline task (15% faster) are some of the workflows tested at labs across the world so far*. Try MARUI today and test it out yourself!
Seamless pipeline integration
MARUI works hand-in-hand with Autodesk Maya as a plugin, which means your artists can use the powerful functions they know and love right inside the software they’re already familiar with. Just drag and drop – no installation necessary. Your pipeline remains intact and you can easily switch in and out of VR when you need to – without having to learn an entirely new software.
VR sickness is a thing of the past
Many people have memories of feeling ill when using VR. This mostly comes from early-generation devices and apps with lots of horizontal movement. In MARUI, the scene is stationary, so MARUI users don’t experience VR sickness. On top of that, MARUI reduces carpal tunnel, neck and back pain, and allows you to change your working position as needed for a healthier working style.
VR is useful for production, even for media which won't ultimately be viewed in VR
Just like The Lion King was made for cinemas but produced using VR, so too is MARUI designed for all projects – not only those which will end up being viewed in VR. Many of our users model and animate for conventional games and 3DCG as well – they love the freedom, speed, and inspiration of working natively in VR even if the final product will not have a VR component.
Future-proof your pipeline
Hollywood has made the move to VR in production. Studios are next. More and more companies are jumping on the power of VR/AR to catapult their creation processes into the 21st century. By adopting MARUI, you can easily integrate this technology into your creation processes and avoid being left in the dust.
What our users are saying:
MARUI users say...
MARUI 4 licenses are one-time payment perpetual licenses.
You will not be billed again after the initial payment.
Maya2014, Maya2015, Maya2016, Maya2016 Extension2 (2016.5), Maya2017, Maya2018, and Maya2019, Maya2020, Maya2022.
Please note that Maya LT is not supported.
MARUI is available for Microsoft Windows (Windows7 or later) and Linux (the Linux version only supports the HTC Vive).
If you already have bought a MARUI license, you can get the latest version at
Subscriptions of MARUI v1.5 and v.2 will remain valid.
You can still continue to use MARUI v1.5, v2 and v3 and always get the latest release at
MARUI v1.5, v2 and v3 will continue to receive bug-fixes, but new features will only be added to MARUI 4.
We offer a money-back guarantee.
If MARUI doesn’t fit your needs, we will refund you 100%.
You can even continue to use MARUI until the end of the month if you want to give it another try.
Floating licenses and group licenses will be granted on an individual basis.
Please contact us at firstname.lastname@example.org for details.
Generally, all headsets which are either Steam-VR or Oculus (PC) compatible are supported.
MARUI has been tested to work properly with the following headsets:
– HTC Vive, Vive Pro, and Cosmos
– Oculus Rift and Oculus Quest (via USB “Oculus Link”)
– Windows MR headsets (DELL, HP).
– Varjo VR-1
– Valve Index and Knuckles
MARUI does not work with stand-alone or smartphone-based headsets such as Daydream, Hololens or Google Cardboard.
Additional supported devices are Logitech VR Ink, Massless Pen, and LeapMotion.
VR devices we support...
HTC Vive, Vive Pro, Cosmos,
Oculus Rift and Oculus Quest (via USB cable “Oculus Link”),
Windows MR (Dell, HP, etc)
Varjo, Pimax, Valve Index and Knuckles,
Logitech VR Ink, Massless Pen, LeapMotion
・Support for Oculus Rift, HTC Vive / Pro / Cosmos, Pimax, Varjo and all WindowsMR headsets
・OpenGL and Direct 3D display fully supported
・Navigate the VR scene with the controller (multiple modes available)
・Use CubeMaps to display your own VR background
・Shader Support (DX10 / DX11)
・Viewport 2.0 lighting, shading, texturing, and transparency display
・Shadows and Ambient Occlusion rendering
・Full resolution of the VR headset for optimal display quality
・Support for HTC Vive Trackers
・Supporting audio clips in the timeline
・Support for LeapMotion and 3dRudder
・Includes a 8-page performance guide to optimize your PC and settings for VR
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