MARUI-Plugin
Documentation
2. Basic Menus
2.2- The “Display” Menu
2.2.1- Setting your view of the Maya scene
– Using real-world scale, orientation, and floor level
– Saving and Loading a Viewpoint in the Scene
– Locking the Current View of the Scene
2.2.2- Lighting, Shading, X-Ray Vision
2.2.3- Look- Through- Selected
2.2.4- Hiding Objects
2.2.5- Smooth Display (Polygon Display Smoothing)
2.3- The “Tool” Menu
2.3.1- The Basic Tools: Select, Move, Rotate, Scale
2.3.2- The Omni Tool
2.3.3- The QuickDrag Tool
2.3.4- The Edit Pivot Tool
2.3.5- Tool Options
– Soft Selection
– Symmetry
– Throttling
– Snapping
2.4- The “Selection” Menu
2.4.1– Selecting All, Inverse, Parent, Group
2.4.2– Shrinking and Growing the Selection
2.4.3– Convert Selection from One Type to Another
2.4.4– Extend Selection: Edge Loops, Rings, Face Loops etc.
2.5- The “Object” Menu
2.5.1– Delete History, Freeze Transformations, Center Pivot, Delete Objects
2.5.2– Grouping and Parenting
2.5.3– Duplicate and Duplicate-Special
2.5.4– Transform Objects (Flipping and Rotating)
2.6- The “MARUI” Menu
2.6.1– Undo, Redo, Repeat Last Operation
2.6.2– Opening Maya Editor Windows
2.6.3– Saving the Maya Scene
2.7- Using the Maya “HotBox” (“Spacebar Menu”) in VR
2.8- The UI Layout Menu
3. Using Maya Windows, Editors, and UI Elements in VR
3.1- Using Maya Windows (HyperShade, GraphEditor, etc) Editors (Attribute Editor etc), and UI Elements (Shelf, Channelbox etc) in VR
3.1.1- Opening Windows in VR
3.1.2- Using Floating Windows in VR
3.1.3- Using the Arnold Render View in VR
3.1.4- Saving and loading your windows
3.1.5- Using the Maya Shelf in VR
3.1.6- Using Your Own Custom Scripts and Plug-Ins in MARUI
3.2- Window-based Features of MARUI
3.2.1- Navigation Savepoints – Saving and loading your point-of-view in VR
3.2.2- Constraints (MoCap / Puppeteering): Connecting VR Devices and Maya Objects
3.2.3- Desktop: Accessing the Windows Desktop inside VR
3.2.4- Reference Pictures and Image Planes
3.2.5- HotKeys
3.2.6- Importer: Import files into your scene
4. The Polygon Modeling User Interface
4.1- The “Component Mode” Menu: switching to vertex, edge, or face editing
4.2- The “Polygon” Menu:
4.2.1- “Create New”: Sub-menu to create new polygon items.
4.2.2- “Polygon Tools”: Sub-menu for polygon editing tools.
4.2.3- “Polygon Operations”: Sub-menu for polygon operations (bevel, bridge, poke, collapse, …).
4.2.4- “Transform” Sub-menu for applying object-level transformations (align, rotate, mirror/flip, …)
4.2.5- “Mesh Operations”: Sub-menu for mesh-editing operations (delete history, booleans, smooth/reduce, …).
4.2.6- “Normals”: Sub-menu for editing normals (hard/soft edge, flip normals, conform normals, …)
6. The Animation User Interface
6.1- The Timeslider
6.2- The Animation Menu
6.2.1- Playback
6.2.2- Next / previous keyframe
6.2.3- Set / delete keyframe
6.2.4- Auto-Keyframe
6.2.5- Ghosting (“onion-skin”)
6.2.6- Create Joints Tool
6.3- The Animation Editor
6.4- The Playback Options Window
7. The Motion Capture (Puppeteering) User Interface
7.1- Quick-attach Maya objects to VR devices
7.2- Recording attached objects’ motions
7.3- The MotionCapture dialog
7.4- MotionCapture scripting
8. The Lighting/Rendering User Interface
8.1- Assigning Materials
8.2- POV Camera Tool – create cameras from your point-of-view in VR
8.3- CamView – see a camera’s point-of-view in VR
9. Settings and Customization
9.1- MARUI Settings
9.1.1- VR Settings
9.1.2- Display Settings
9.1.3- User Interface Settings
9.2- Customizing MARUI
9.2.1- The UI Layout Editor
9.2.2- Mapping functions to controller buttons
9.2.3- Creating your own menus
9.2.4- Creating your own command widgets
9.2.5- Creating your own gesture widgets
9.2.6- Saving & Loading your user interface layouts
9.3- Scripting in MARUI
9.4- MARUI command reference
10. Advanced Features
10.1- Gesture Recognition
10.2- AR with Ovrvision
10.3- VR / MR Video Capturing
10.4- Speech Commands
11. Troubleshooting, FAQ, and Support
11.1- Troubleshooting common technical problems
11.2- Frequently Asked Questions
11.3- Support