Documentation

MARUI-Plugin

Documentation

4. The Polygon Modeling User Interface

The “Component Mode” Menu: switching to vertex, edge, or face editing
The “Polygon” Menu:
     – “Create New”: Sub-menu to create new polygon items.
     – “Polygon Tools”: Sub-menu for polygon editing tools:     
     – “Polygon Operations”: Sub-menu for polygon operations (bevel, bridge, poke, collapse, …).
     – “Transform” Sub-menu for applying object-level transformations (align, rotate, mirror/flip, …)
     – “Mesh Operations”: Sub-menu for mesh-editing operations (delete history, booleans, smooth/reduce, …).
     – “Normals”: Sub-menu for editing normals (hard/soft edge, flip normals, conform normals, …)

5: The NURBS Modeling User Interface