The “MARUI” Menu

The “MARUI” Menu
The “MARUI” Menu provides access to meta-operations such us undo, redo, repeating operations, opening new windows, and saving the scene.

It is located on the right-hand controller.
On the Oculus Rift, it is mapped to the “B” button.
On Windows MR controllers, push the thumb-stick to the left to open the menu.
On the HTC Vive, it is mapped to the “Menu” button above the touchpad.

The menu offers the following items:

Undo, Redo, Repeat Last Operation


Undo the last operation.


Redo the last “undone” operation.

Repeat Last

Repeat the last operation.


Open a sub-menu to create new floating window editors and arrange current floating windows.
The following sub-menu items are available:

(1) Arrange windows: automatically re-arrange all open windows to be conveniently placed in front of you.
(2) Save current window arrangement: save the list of currently opened windows and their position to the current Maya scene (will be saved in the form of invisible transformation nodes).
(3) Load saved window arrangement: load the list of windows and their position from the Maya scene, opening the windows again if possible.

Save Scene

These two items save the Maya scene.
The first item saves the scene under the current file name, the second item adds and incremental version number just like Maya’s “Increment and Save” feature.


This item triggers MARUI’s Speech Recognition feature to allow you to issue voice commands.
This is an alternative to using the “Speech Recognition” widget that allows you to use a voice commands in a “push-to-talk” way of interaction.

User Interface Layouts

This item will open the MARUI UI Layout Editor in a floating window in front of you.
The UI Layout Editor can be used to customize the which features and menus are available on your controllers, as well as creating your own custom functions and menus.